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Ragnhild Eg

Ragnhild Eg

New publication from fACT member Ragnhild Eg and Carsten Griwodz in IEEE COMSOC MMTC R-Letter, Vol. 6, No. 5, October 2015. This is a review of Zhenhui Yuan; Ting Bi; Muntean, G.-M.; Ghinea, G.,”Perceived Synchronization of Mulsemedia Services,», IEEE Multimedia Transactions, vol. 17, no. 7, 2015, pp. 957- 966.

INTRODUCTION: The race to provide consumers with the most realistic and immersive multimedia experience is speeding up, picking up new sensations in the ongoing pursuit. An immersive multimedia presentation is one that engages the audience and captures their attention, and attention is directed using the senses. Presumably, the motivation behind multi-sensorial media, or mulsemedia, is to stimulate more than vision and hearing, incorporating additional sensory modalities in order to grab someone’s full attention. With this bold idea follow new devices to connect, trigger and operate and new signals to encode, transmit and align. Decades of research lie behind the streaming technology that has become commonplace today, yet it is far from flawless. Available bandwidth comes with an upper limit, audio and video are encoded differently, and end-devices vary greatly from person to person. By including additional signal sources, product and service providers are adding a large degree of complexity to an already difficult situation.